Does anyone of you identify with Garrett, the master thief in one of the best fantasy steampunk worlds ever created? Well, read this interview and find your soulmate!
Fred: Hi, Roberto! Thank you so much for agreeing to this interview. Many people read our review of Into The Darkness, but only a few know that the game is done by you. So please introduce yourself and tell us something about you and “Dark Faction”.
Roberto: Thank you for asking me to do the interview, I feel honored! My name is Roberto. I am currently residing in Kimberley, South Africa, and I have been developing games and programming for over 12 years now.
Dark Faction is the name, under which I release my games. It is the accumulation of all my dark and crazy ideas that I need to express somehow in a digital format for other people to see. My reasoning to start game developing was: “Why play games, when I can make them myself?” Am I right???” Currently, I have only released Android platform games. My most recent one was “Into The Darkness”.
Fred: The Look and Feel of “Into The Darkness” is very PC-ish. Was the Android release some kind of Plan B or what’s the reason behind this?
Roberto: The Android release was definitely not a plan B. Into the Darkness was a game idea I had. I like dark and eerie environments in games. I like mystery and adventures and this is what I conjured up. I knew very early into development that this type of game is not ideally suited for Android devices. It would have made more sense to do it on PC, however, I wanted to take on the challenge to see If I could make it work. And I feel like I achieved what I set out to do. I’m not in it for the money or fame. I’m in this for the love of making games. Making crazy and weird things for other people to see!
Fred: What can we expect from Dark Faction in the future? Will you stick to the creation of gloomy action adventures?
Roberto: I think my games will always be gloomy and somewhat strange. Those are the games I love! But one thing you can expect from me and Dark Faction is more PC games and hopefully a Steam release next. I have a few prototypes I am working on and one is standing out a bit more than the rest. I always feel the need to execute as many of them as possible. I have always wanted to make a full-blown horror game as well for PC. Who knows what the future will bring?
Fred: Also, your other games like AreaZ have a very strong dystopic touch. Where does it come from? Are you a fan of “1984”, “The Walking Dead” & Co.?
Roberto: AreaZ is one of my favorites. I take a lot of inspiration from many areas, including TV series. The Walking Dead was one of my favorite series. I took a lot of inspiration from that when making AreaZ. The whole “Zombie Killing” genre is something I want to revisit in the near future. There are so many more things that can be done.
Fred: Finally, our off-the-wall question from the Daikon Media surprise bag: If you could trade places with any other person for a week, famous or not famous, living or dead, real or fictional, with whom would you trade?
Roberto: That is such a difficult question to answer! But I am such a huge fan of the Thief series. Garret is such a badass. If I had to trade places with someone interesting I think I would trade places with that guy so I can wreak my havoc on the streets of Stonemarket! But if I had to be a bit more realistic, I think it would be Markus Persson, the founder of Mojang.
Who wouldn’t love having that much success from developing? I would love to know what it feels like to have a game go viral like that. It must be a crazy feeling.